Hero Battle
  • HeroBattle s'World
  • INTRODUCTION
    • Why Hero Battle ?
    • Audits
    • PLAY-TO-EARN
    • HeroBattle 's Mission
    • Vision
  • TUTORIAL
    • GamePlay
      • Story
      • Character class system
      • Weapon class system
      • PVE
        • Monster class system
      • Maps
      • PVP Arena
      • Pet system
      • Mission system
    • NFT Market
    • Bonus fund and tournament
    • How to play (English)
      • Connect Wallet and Game Features
      • Shop
      • Marketplace
      • My Bag
      • Battle
      • Character
      • Weapon
      • Spin & Set Sale
      • Withdraw HRB Reward
      • Reward
    • 怎么玩 (中文)
      • 《人物》
      • 《武器》
      • 《旋卡和销售设置》
      • 《购买 $HRB 的链接》
      • 《奖励计算规则》
  • INFORMATION
    • Social & Community
    • HeroBattle Tokenomics
    • ROADMAP
    • Partners
  • Disclaimer
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  • Rules for calculating Rewards:
  • Calculation formula:

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  1. TUTORIAL
  2. How to play (English)

Reward

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Last updated 3 years ago

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Rules for calculating Rewards:

Each battle you will receive the rewards:

  1. HRB Token Reward: HRB will be received based on your team's Total Battle Strength. The system will automatically suggest 4 bosses that match your Team's battle strength, divided into 4 win rates: 80%, 60%. 40%, 20%

  2. The experience reward increases steadily for the characters: Based on your team's Total Battle Strength.

Additional Notes:

  • Teams with 5 characters, 5 activation systems, increase the team's total combat strength by 10%

  • Equip weapons same element as the character increased by 3%

  • 5 Characters equipped with fully weapons with high combat power will have a higher win rate.

  • Higher levels will have a more pronounced reward ratio.

Calculation formula:

1. basePower of the characters: = (1000+ level/10)*(level/10 +1)

CharPower = basePower + basePower * charStarBonus/100

  • star = 1 ->charStarBonus = 0

  • star = 2 ->charStarBonus = 2

  • star = 3 ->charStarBonus = 3

  • star = 4 ->charStarBonus = 7

  • star = 5 ->charStarBonus = 10

2. When wearing weapons:

basePower = CharPower + WeaponPower;

If they have the same elements: bonus =3;

  • If weaponStar = 1 bonus +=1

  • If weaponStar = 2 bonus +=1

  • If weaponStar = 3 bonus +=3

  • If weaponStar = 4 bonus +=5

  • If weaponStar = 5 bonus +=10

Final Power = basePower + basePower * bonus/100

3. When forming Team:

totalPower = Total Power 5 charaters

If 5 charaters of 5 elements + 10%

4. Reward:

reward == bonusReward + (baseReward * sqrt(bossPower/1000))/2