> For the complete documentation index, see [llms.txt](https://herobattle.gitbook.io/herobattle/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://herobattle.gitbook.io/herobattle/tutorial/gameplay/weapon-class-system.md).

# Weapon class system

#### Weapons that help your heroes increase Damage to Monsters.

Players can obtain weapons through weapon cards in the NFT market (Limited quantity) and through in-game missions, defeating the BOSS.\
Weapons are divided into 5 types of power.

* Weapon 1 star ( 45% )
* Weapon 2 star (30% )
* Weapon 3 Stars ( 15% )
* Weapon 4 stars ( 10% )
* Weapon 5 stars ( 5% )
* Legendary Weapons ( 0% )

![](/files/-MhNy7gY67mI-9A5DQMc)

Weapons can be upgraded with the Upgrade Gem up to 5 times, increasing their power and addingcharacter-specific special effects ( +1 +2 .. + 5 , Mythology ).

![](/files/-MhO1JALJes8qqlCcvcU)

* 1 star upgrade to 2 stars ( 100% )
* 2 stars upgrade to 3 stars ( 80% )
* 3 stars upgrade to 4 stars ( 65% )
* 4 stars upgrade to 5 stars ( 50% )
* 5 stars upgrade to myth ( 30% )

![](/files/-MhNyAUxqx4PE723oq3S)

![](/files/-MhNyKqeU8h3vg_C_k7G)

![](/files/-MhNyNgxRdfxUQwXhTAP)

![](/files/-MhNyQVII4__Iim7GKys)

![](/files/-MhNySjmIAiKO2C4RigH)

![](/files/-MhNyVbOUZ0GRVD77TpU)
